Objective 2 - Head of the Underworld is the second objective in the game. It is split into 7 separate sub-objectives which continue to lead the player building their base, capturing further trainers and fending off reasonably difficult agents.
Hints and Tips
WARNING: SPOILERS BELOW
The following section contains spoilers for the game. View at your own risk!
At the start you may want to start throwing minions into the world map to steal cash but, unless you are skint, don't rush to do this. There are plenty of things to get going with on the island, especially as you will have been given the training room (place down a few of all three training objects), the staff room, the inner sanctum, the power room and a couple more.
Ensure you are bringing in all the workers you are allowed by checking that the total number of construction workers wanted is higher than the number of minions you are allowed on the minion management screen (ignore the verbal warning). Get a power plant built fairly quick with a generator (but don't worry for now about capacitors). Place one of each type of room in a design which appeals to you, and be sure, in the minion management screen to prepare for new minion types by increasing the number of valets, technicians and guards wanted to around 5 of each (assuming you have a total number allowed of around 30 minions - increase your number of lockers if not). Agents will start to appear at regular intervals if you have any form of heat on the world map, so be prepared to deal with them (although if you are sensible you will have little problem with them. You don't get any objectives asking you to build traps, so feel free to make them when you feel you need to. At some point you will need to start earning cash, so place around 5 minions in central America, a few in Europe and a few in the Middle East (each of these areas have high stealing values). Be sure they are set to steal, not plot. Note too, that they will eventually be picked off by agents, so keep sending more when this happens.
There are also no objectives to specifically get any more minion types, so do this yourself by plotting in South America and in the Far East for the guard hostage and the technician hostage. Each of these AOIs require 4 construction workers (send 5 to be sure) and if successful will send the hostages to the island. Be sure to get them from your cells, interrogate them, and start more training before they die (which means having to capture a new hostage). Overall, take all these missions/objectives slowly - there is a lot to learn.
"Crime Lords, just like Evil Geniuses, are impressed by shows of wealth. You need somewhere suitably ostentatious to host this gathering of criminal masterminds. Build an Inner Sanctum and Conference Table in preparation for this nefarious delegation."
This is a very basic mission - to place down the room and the object listed. Don't worry about rushing to do it (money will be at a premium now!), as the Crime Lords will just hang around until it is built. At some point you'll need to make it, however, so get it planned out and your minions will get around to it.
"Rumour has it that all of Indian Subcontinent is controlled by one man - Armand Krishnan. He has many nefarious plots and intrigues, mostly concerning corruption of local government officials. Track him down and encourage him to come to bend to our way of thinking."
See sub-objective 4
"Marvin de Luca the nefarious Mafia don of all North America is a powerful man, but with too much hubris. He must be made to respect true power and authority."
See sub-objective 4
"The inscrutable Lei Ying Lo is the undisputed head of organized crime across China and Southeast Asia. Track him down and send out a party to show him we mean business."
Sub-objectives 2, 3 and 4 are very similar, and require you to simply plot to find the AOI on the World Map and perform it. Armand Krishnan is in India (green region, right of Middle East). Marvin de Luca is in the West Cost of the USA. Lei Ying Lo is near where the technician hostage is. For each send three construction workers to uncover them. Each AOI will required different types of minions, so be sure you have at least 5 of valets, technicians and guards for this purpose. Send them to the correct places as defined in the AOI brief and start the AOI. Crime Bosses will go directly to your Inner Sanctum upon completing the AOI.
"Nikita Leonov, the notorious butcher of St. Petersburg has arrived here on your very island, but he is refusing to acknowledge your authority. A good battering in the Mess Hall Counter's Big Mixing Bowl should bring him round to your way of thinking."
Nikita Leonov appears on your island (black guy with an afro), so when this mission appears spend a bit of time looking around your island to give them a kicking (use the kill tag; Crime Bosses are immortal, so guns won't kill them. You still have to use the capture tag after he is knocked out, though). You may want to use a special henchman power if you have one available, or use his basic power to summon nearby minions to help knock out this formidable guy. If you haven't installed the Official Patch, your mission text will merely inform you to "'mix up' his principles". This is an oblique hint at what the patched text explicitly tells you -- to finish this subobjective, you will need to interrogate Leonov in the Mess Hall's Human Mixer. After a spin in the bowl, he will head off to the Inner Sanctum too.
"Nigel Ewing, the CIA agent, has since gone rogue and is now the ruler of all criminal activities on the African continent. He was last seen cruising off down the Nile with a vast shipment of arms and a veritable army of loyal tribesmen. He won't be easy to find and makes a point of only seeing seriously connected Criminals. If you aren't notorious enough, you'll never find him!"
Nigel Ewing is harder to find than to actually persuade to come. You will need around 71 notoriety, so be sure to start doing some of the other random objectives you will have come across on the World Map, especially ones which give you loot or buildings (such as the Library Blueprints AOI). Keep doing this. At 71 notoriety, start looking for Nigel in the Middle East where you will soon catch up with him. Send over the required minions to bring him home. Top tip: Don't do this if your base is under heavy attack. You can wait for your heat to go down and your minion levels to rise (notoriety rarely drops, if you keep your loot safe). The next mission requires some serious defence, so be prepared to deal with it before completing this one.
"Bob 'Barking' Caine, the respected organized crime boss from the East End of London is the last of the major crime bosses. He isn't going down without a fight, reports indicate that fighters loyal to his cause will be landing on our shores very shortly. We must show him who is boss, crush his men and bring him to heel!"
This is not an easy mission, but if you followed my hint in the last mission and waited to build a decent army of guards (get at least 10) then this is not so bad. Bob 'Barking' Caine's men will arrive in three batches of 6 agents, arriving via the dock and via dingy beyond the helipad. Get your henchman over there along with some minions (use henchman's "summon minions" ability). As they are coming off the dingy, you can pick them off one by one if you are well prepared. Not many other hints to give, other than to keep going, keep your EG safely away and try not to let them in the base! Good luck!